Steam AI Disclosures: The Battle Over Transparency in Game Development
- Olivia Johnson

- 18 hours ago
- 6 min read

The conversation around how we label digital products is shifting. What started as a technical compliance requirement has evolved into a heated ideological battle about the soul of creative work. At the center of this storm are Steam AI disclosures, a feature Valve introduced to ensure players know when a game uses generative technology. While some industry titans argue these labels are futile, the community—and Valve's own developers—are doubling down on why transparency matters.
The latest flashpoint involves a sharp exchange between Epic Games CEO Tim Sweeney and Valve artist Ayi Sanchez.Sweeney argues that labeling AI is nonsensical because the technology will eventually touch every part of production. It's a pragmatic, albeit cynical, take on the future of software. Sanchez, however, counters with a sentiment that resonates deeply with the gaming public: hiding the use of these tools protects "low effort" products.
This isn't just about a checkbox on a store page. It is about whether consumers have the right to know if the media they consume is the product of human intent or algorithmic probability.
The Flashpoint: Valve vs. Sweeney on Steam AI Disclosures
The debate ignited when Tim Sweeney supported the idea that Steam should scrap its "Made with AI" label. His argument rests on ubiquity. If everyone uses AI for code completion, texture upscaling, or bug checking, does a disclosure label lose its meaning?Sweeney suggests that because AI will be involved in "nearly all future production," singling it out is a temporary and illogical measure.
It's a stance consistent with Sweeney's history of contrarian takes, often aimed at competitor storefronts. However, this dismissal triggered a response from inside Valve. Ayi Sanchez, an artist who worked on Counter-Strike 2, pushed back against the notion that Steam AI disclosures are unnecessary.
Sanchez argues that fearing disclosure is an admission of quality issues. "The only afraid of this are the ones that know their product is low effort," Sanchez stated. This reframes the label not as a warning sign of danger, but as a mark of provenance.
When major titles like Call of Duty: Black Ops 6 and Arc Raiders include these disclosures—admitting to using AI for text-to-speech or cosmetic assets—it normalizes the transparency without killing the hype. The industry is finding that players don't necessarily hate the tech; they hate the deception.
Why Gamers Actually Want Steam AI Disclosures

The comparison Ayi Sanchez made to food labeling is imperfect but effective. We don't eat video games, so Steam AI disclosures aren't there to prevent physical poisoning. They are there to prevent "informational poisoning."
The "Ingredients List" Analogy and Consumer Rights
Sanchez posited that removing AI labels is "like saying food products shouldn't have their ingredients list." Critics, including Matt Workman, argued that food labels exist for safety. But this misses the modern consumer ethos. We look at labels to check for fair trade coffee, organic cotton, or ethically sourced chocolate. None of those factors affect the physical safety of the product; they affect the moral and quality calculation of the buyer.
Players view games similarly. Consumer rights in the digital age extend to understanding the "manufacturing" process. If a studio saves money by scrapping its voice acting department in favor of synthetic voices, the player has a right to factor that into their purchasing decision.
The transparency provided by Steam AI disclosures allows the market to function correctly. If players truly don't care about AI, the label won't hurt sales. If they do care, the label allows them to vote with their wallets. Hiding that information suggests that developers know players prefer human-made assets and are attempting to obscure the origin of their work to secure a sale.
Slopification and Low Effort: What the Label Really Signals
One of the most potent phrases Sanchez used was "slopification." It captures a specific anxiety gripping the gaming community: the flood of mediocre, churned-out content that mimics creativity without understanding it.
Differentiating Tools from Generative AI
The nuances of Steam AI disclosures often get lost in broad arguments. Users in comment sections have pointed out a critical distinction between "guidance" and "generation."
There is general acceptance of AI as an assistant. Using a Large Language Model (LLM) to act as a localized search engine—helping a coder find the right syntax or brainstorm a synonym—is widely seen as a productivity booster. It's the modern equivalent of IntelliSense or spellcheck.
The line is crossed at generative AI that replaces final assets. When a studio uses AI to generate "parts of the codebase," it introduces risks of "hallucinations," where the AI invents plausible-looking but broken code. When it generates art assets that look "exactly like Studio Ghibli" without human oversight, it enters the realm of "slop."
This is why the disclosure needs granularity. A blanket "AI used" tag might be too vague. Players are asking for specificity:
Was this used for code auto-complete? (Acceptable)
Was this used to generate NPC dialogue? (Controversial)
Was this used to create the main character's art? (Unacceptable to many)
Steam AI disclosures currently serve as a filter. They help users identify developers who are proud of their craft versus those trying to automate the artistic process to cut costs.
IP Infringement and the Ethical Cost of "Slop"

The strongest condemnation from the Valve developer was regarding "cultural laundering" and IP infringement. This moves the conversation from quality to legality and ethics.
Generative AI models are trained on vast datasets of human creation, often without consent or compensation. When a game developer prompts a model to create a "fantasy landscape in the style of Elden Ring," the resulting image is a statistical derivative of the original artist's hard work. Sanchez argues that we shouldn't "excuse a technology on cultural laundering."
This is a massive liability concern for Steam. By enforcing Steam AI disclosures, Valve protects itself and informs the user. If a game is eventually pulled due to copyright claims over AI-generated assets, the player who bought it enters a messy situation.
For the "educated consumer" Sanchez refers to, the disclosure is a way to avoid supporting practices they find unethical. It signals whether a studio values game dev ethics. Are they hiring artists, or are they prompting Midjourney? That distinction matters to a significant portion of the market that values human expression over infinite content.
The Future of Steam AI Disclosures in a Changing Market
Tim Sweeney's perspective that AI will be involved in "nearly all future production" isn't wrong, but his conclusion that we should therefore hide it is flawed. As the tech becomes more integrated, the need for clarity increases, not decreases.
We are already seeing the negative externalities of unchecked AI in the coding space. Senior developers warn that junior devs, relying too heavily on AI generation, are merging garbage code they don't understand. This degrades the long-term maintainability of software. The "slop" isn't just visual; it's architectural.
Furthermore, the destruction of knowledge communities is a real threat. Stack Overflow has experienced a significant decline in new questions, with traffic plummeting to levels not seen since 2009.As LLMs scrape sites like Stack Overflow to provide answers, traffic to those sites drops. If human contribution ceases, the models begin training on their own output—a feedback loop that leads to model collapse.
Steam AI disclosures are likely to become more detailed rather than disappearing. We can expect a future where the definitions split. "Assisted by AI" might become the standard for code tools, while "Generated by AI" remains the warning label for assets and narrative.
Valve has positioned itself on the side of the creator and the discerning customer. By refusing to hide the "ingredients," they are betting that in an ocean of synthetic content, human-made games will become a premium product. As Sanchez noted, "Educated consumers will pick an original over counterfeit." The label just makes it easier to tell the difference.
FAQ: Understanding Steam AI Disclosures
Why do some developers want to remove Steam AI disclosures?
Some industry figures, like Epic's Tim Sweeney, believe AI will become a standard part of all software production, making specific labels redundant. Others fear that the "Made with AI" tag unfairly stigmatizes their games, causing players to dismiss them as "low effort" without a fair look.
Does Steam ban games that use Generative AI?
No, Steam does not ban games using Generative AI, provided the developer discloses it. The current policy requires developers to declare if they use AI for pre-generated assets (like art/sound) or live-generated content (like real-time NPC chat), ensuring no illegal content is created.
What is the difference between AI tools and AI content generation?
AI tools usually refer to workflow assistants, like code auto-complete or noise reduction in audio, which support human developers. AI content generation involves the software creating the final assets—such as writing the script, drawing the textures, or composing the music—often with minimal human input.
Why are players concerned about "slopification" in games?
"Slopification" refers to the influx of low-quality, mass-produced content that lacks human intent or artistic cohesion. Players worry that unchecked AI use leads to generic, buggy, or soulless games where developers prioritize quantity and speed over designed experiences.
How do Steam AI disclosures protect consumer rights?
These disclosures function like an ingredients list, allowing buyers to make informed ethical and quality decisions. They enable players to choose whether they want to support developers who use automation or those who employ human artists, avoiding potential IP infringement issues associated with AI datasets.


